v0.0.9


  • v0.0.9
    • Shrank room size by half
    • Added damage system (phasing out of arcade style)


      • Drops do a random amount of damage between 5-10
      • Damage flash added, because fancy.
      • Testing basic "time stop" function. Note: countdown timer does not stop, only boons' movement.
      • Fixed score going negative.
      • Removed power-up spikes and the sliding box for good.
        • R.I.P. oh, glorious sliding box
  • The time stop function serves as a way to implement a hybrid turn-based system. The turn-based system will serve as a way to give players more time to strategize their shot and eventually accommodate future RPG elements.

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